![]() ![]() Just enough to get that first level up.Once they're gone, I search for a cheap lance (the impoverished noble starting option gives you this for free, but it's the shitty double-sided lance which is only the length of a sword). I think Tolrania is a good starting location as it has your classic bandit/robber parties, albeit very few of them. Similarly, chasing deer/boar/goat/donkey herds is impractical as it takes far too long.But fighting is extremely viable. This entails waiting for several minutes as the AI spawns in 1 opponent at a time, until you clear out thirty of them, making it too long to be practical. The cavalry archer build works great in this game.Acquiring the first level ups, making bank earlyThe arena is extremely nerfed as you don't get dick unless you win the whole thing. So it makes sense to assign the party skills to your companions.My thought is that a charisma/agility/strength character emphasizing combat and leadership is the best way to quickly level up. My objective in character creation is to maximise strength and power draw. For these reasons you will need to rely on your companion's skills a lot more than you do with other builds. I play using a sword, shield, bow, and arrows(and a horse of course). ![]() What are the optimal attributes for my build? Ask Question 0. However, you make more money from prisoners which is a legitimate factor and there are accessible units with blunt weapons, and common blunt weapons you can give to your companions.Because Perisno doesn't have something like the qualis gem mechanic like in Prophesy of Pendor, you're in the old school model where your character build is important, you can't specialize in everything. Meaning they'll just escape before you get a ransom offer from their kingdom. Your team will get murdered and you'll have to backpedal, but if it's only 1, it's not fast enough to avoid getting double hit in 2 v 1 situations.Prisoner Management - questionably useful, you have a higher chance of capturing lords, but you don't have the option of ransoming directly through the party menu like in Pendor. It also makes it faster to walk through the Mercenary Guild.Athletics - this actually is useful in tournaments. In the beginning the bulk of the monetary impact is in the cost of upgrading units which Leadership doesn't affect. Shield 5 allows use of the Aegis from the Red Immortals quest which is the best shield in the game.Leadership - useful, less so in the early game but potentially critical later on. The jump from 3 to 4 is negligible but each increase after that gives you access to superior horses.Shield - useful, level 4 gives you access to the top tier shields with 30+ resistance. Hello respectable citizens of Calradia (.and Swadian butterlickers), I've played around in Prophesy of Pendor for a while and am really enjoying the mod.However, I've come to dislike my current character build and have decided to start a new save before I've gotten too attached to my old character.Because of how the scaling works I think early investment in WM makes sense.Power Draw - there are decent bows at Power Draw 7/8.Riding - useful, I'd say 5 is bare minimum and somewhere in 6-7 is optimal and allows you to ride horses that can survive a big battle. Outlined here:, it's basically worthless.Weapon Mastery - very useful, there's a starting option that gives WM 4, and at day 80 I have 200 proficiency in one-handed, polearms, and archery. This is pretty powerful but it leaves your character deficient in charisma, and renders some of the companions who are designed to cover it useless.I think it comes down to an understanding of which skills are useful and which ones aren't.Persuasion - there are very strict, obscure rules for prisoner recruitment and rescue (they're different). This mod has a difficult learning curve for the new player and a lot of the decision making early on has increasing impact later on.Character creationNotably, by picking the Bandit/Stealing/Thief background options you can create a starting Looting 10 player character. ![]() I've been experimenting around with the first hundred days of Perisno and wanted to start a discussion on strategy.
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